My first proper character model was created for another project at SAE where we had to create a base mesh using images given to me by the lecturers, and use that base mesh to create another character, of our own using images, concepts and other related images on the internet. For my own character I decided on an old concept image i saw in which someone made “realistic” versions of classic Disney characters. One of them was Tigger, and so I made a similar version of that in 3D.

For this project I used 3Ds Max to model the base mesh and then my own character based off of the artists version, but to get the desired effect of the fur, I researched how to use the VRay plugin, got it and used it.

Hover over images for more info!


The final product was a few animations that had my character do 3 different linked movements, and a few other things that were related to character movements.


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