Post Mortem Mid Trimester Learning
Reflection of Team
Throughout the project many members hadn’t worked together before hand which made it that much more interesting when we were grouped up. I know I had wanted to work with a few of them as they all had their own skills and would work very well together with my own. Each team member produced work accordingly to their own needs and helped out the rest of the team when needed. During the conception phases I didn’t like doing the drawing, but with everyone’s help I managed to complete one. The friendly advice and teamwork compelled me to get it going. Everyone worked on each others skills, we each helped wherever was needed and others taught useful information. We did group up whenever we could during our classes and we did communicate quite well and helped each other out whenever was needed. I don’t think I had any other problems during the project other than the timing with me.
My role stayed that way all throughout the process. The processes worked well also and that was because of how well my workflow and the team’s own workflow was. The teamwork within our group was at a minimum because we each decided to do a entirely different shot each with different settings and different lighting and effects. That meant that each person worked on their own to build whatever they could. We started at ideas and meetup, so that we could figure out an idea to work on and then we moved onto conception where each member digitally painted. Previs was next and each member worked on their own scene and previs, feedback was gained from teammates and other students and teachers. When it came to modeling assets I employed my main workflow in which I create a normal map by using chamfers and turbosmooth to make assets look more realistic. I then used Quixel Suite to create the textures, but then used custom materials in quixel and unreal. Assets were then put into the engine to replace the assets made in the previs. Here is where i stopped working on my scene as a team member wanted to do the camera and lighting.
Each role in the animation process went mostly well for me but many of my transferable skills should have been put lower as I did rush it quite fast. Effective Communication was good throughout the project and trimester, teamwork worked well with myself and the team, Positive attitudes was one of the skills that I had marked myself as high, but probably shouldn’t of been as there were some squabbles during the start about what kind of book we would use. Time management skills, are definitely a low go.. My time management was horrendous but I worked as best as I could. Problem solving could have gone a little better some problems were caused by stress and time management.. Team player, self confidence and criticism were all very good skills to have during and throughout the project. Working under pressure was decent enough but i still had some problems due to my time management skills.
Work was overall really great, the original plans and ideas that were thrown around were interesting, each idea having different methods of group interaction as some might of needed everyone working on one scene or each working on their own scene.
We each decided to work on our own scenes. Timing resulted in us not fulfilling a conjoined VR Experiences but otherwise I’ll research and find out how I would be able to do it in my next project.
Throughout this project we used the SCRUM methodology as our main workflow because it is the most useful and most used in any development as it is quite agile to use. It consisted of weekly sprints and meetings with the rest of the group. And has been utilized since the start to help support our project’s completion up until the finish so as to make the production process smoother.
Slack was used throughout our project, as it has been a custom to be used in these project and because it is massively helpful. Google drive was used very effectively so that we could hold our files and other needed necessities, communicate our documentation and help our team. Group meetings in class helped us talk about our project together and help each other work.
Our project plan was created so that we had something to follow along with, that being our main idea, our deliverable s, desirable s, milestones, constraints and other risks. Again SCRUM was used effectively.
Produce the outputs based on our project brief.(Below)
- In teams create a World Concept Teaser that is based on a description from a Novel.
- Similarly to a “Look Book”, the teaser needs to illustrate the visual style and mood of the World.
- Are required to fully develop an environment – including effects, lighting and animation
- Reveal the environment in an intriguing way that suits the mood/theme of the Novel.
- Each team member is responsible for creating one shot for the teaser.
- Need to find an scene from a book that is vividly described, evoking a specific atmosphere and mood.
- Modular workflows must be used in the process of creating the environment
Each of these were on the project brief, everything here has been closely followed as much as possible and by choosing a short story written by H.P.Lovecraft was quite easy to follow and overall complete. Since the story we chose was a short by H.P.Lovecraft it means that it was not as descriptive as a normal sized book which also meant that we had to create our own scene from what little could be used from the story. Each scene was made in the unreal engine, and used modular workflows that have been of recent. Each person made their own assets for their own scenes along with their own lighting and effects. My environment was revealed strategically with its interesting camera angle.
Critical Reflection! – 1 lo
Throughout the project many members hadn’t worked together before hand which made it that much more interesting when we were grouped up. I know i had wanted to work with a few of them as they all had their own skills and would work very well together with my own. During the conception phases i didn’t like doing the drawing, but with everyone’s help i managed to complete one. The friendly advice and teamwork compelled me to get it going. Everyone worked on each others skills, we each helped the others wherever needed and others taught useful information. I don’t think i had any other problems during the project other than the timing with me. My timing was not the best, it never has been. It can definitely be fixed I just have to stop giving myself too much work to do so that it is in scope. I could even start doing stuff earlier, there are options. The main reason my timing was bad was because i gave myself too much to do. This in turn had me working on the assets than actually putting it into the engine. My role in the team was to make my own scene, from scratch to finish. My role stayed that way all throughout the process. The processes worked well also and that was because of how well my workflow and the team’s own workflow was.
Teamwork Skills Acquired!
The teamwork within our group was at a minimum because we each decided to do entirely different shot each with different settings and different lighting and effects. That meant that each person worked on their own to build whatever they could. But we did group up whenever we could during our classes and we did communicate quite well and helped each other out whenever was needed.
My intentions for this project were just for me to build an environment, any kind of environment. I actually let my team choose what I should do for my passage and scene, but I created the assets and made the cameras and effects. I Never intended to do any 2d concept art because i really really suck at it, i can’t stress that enough. I ended up doing it anyway because it was a silly requirement.
You-tube will be one place for this project to be published, because it is one of the biggest video entertainment center. It will also be published on my own Public Facebook page, along with friends and family. I will only put my own shot in my show reel which will also go on you-tube, but I will also put that on my art-station along with my other assets. I Also think that I should start using my twitter a lot more as it is a very good platform to share and talk about my work.
More Reflection! – 2 lo
The main creative processes used throughout the project was the preparation which each member contributed to, documentation, conception. Each member contributed along with myself and each gave enough constructive criticism so that we could all move onto the next steps. Moving onto the next step which was where we worked on our previs and some testing models and assets, which again we each gave our own criticism. Production started and ended great because we had used our previs & concepts to then model our scene out, and then our implementation phase where we all put it together in unreal. Each step worked out well for us all. Since our project was mainly based on building an environment in a game engine it did require us to employ a workflow so that the game engine could handle everything we threw at it. Giving each other criticism throughout the project was great because it helped us each learn and build on what has been learnt before. This is a must in the industry because it is a learning tool to help people improve their craft. All I really seek to improve is my timing skills, which i can only solve if i give myself less to do and or start work on stuff much earlier. I know that i want to improve on anything related to the industry but I wish to learn how to model characters as I feel like that is the next step. But before that i need to continue my own craft by getting better at what i already know. Say quixel for one, there is so much to learn about that program that i need to continue working with it to get more experience with it. The end of trimester has come by and I still wish to continue working on my timing skills as I didn’t get all of my project completed.